Selling and Marketing Your Game
A realistic discussion of direct sales, events, trade relationships, retail presentation, pricing and what is required to make a game sellable.
You have a game prototype and you have some good player data under your belt. It could be time to see if you can make money from your project. Talk to one of our team to help you plan the next steps.
- Selling - look at your options for selling your games. Physical small markets, exhibitions and online platforms and publishers. But know how to do it and how much investment needed is key to making things work.
- Working with retailers and distributors - how these businesses work and knowing their needs in context to your game.
- Marketing - this is so important for making your game visible. Yet, visibility in this modern age is very, very hard. So how do you disrupt the noise and connect with customers?
- Discuss a strategy that is focused around your game, your business and your customers as well as define a budget that is realistic.
- This is a four part session set broken into four two hour slots to help review, plan, evaluate and develop a strategy
- Book four two hour sessions at times that suit you within our working hours
- Online 1:1 Video conference calls
- Follow up written action plan provided
- A non-disclosure agreed and IP protected conversation.
Before the session
Bring your current retail price, production cost and any sales history available.
What you will take away
The session will identify practical routes to market and weaknesses that need addressing.